![]() ![]() This script call checks which direction the event is facing and if the player is in the relative correct direction from the event, this condition is met. The Script Calls for the C onditional Branches can’t be seen of course so they are expanded and explained below, but the second conditional branch is the same for all three: ![]() The first conditional branch defines the range and the second conditional branch provides the limitations based on the direction the event is facing. In all three of these events there are two conditional branches used. These are really simple animations I made with an image taken from one of the RTP animations (can’t remember which one now), so if you want to use it go ahead. Nothing special and can be erased if you don’t want to give the player a visual cue. ![]()
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